tag:blogger.com,1999:blog-456789637460064957.post1790975153983469173..comments2023-09-13T17:57:45.119+01:00Comments on Diaries of a Space Noob: Day 250 : T2 : Lack of Judgement DayCheradenine Harperhttp://www.blogger.com/profile/06822231437454134489noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-456789637460064957.post-84512965099982143282013-02-21T20:15:59.277+00:002013-02-21T20:15:59.277+00:00"Ignore success rates for less than 100 Inven..."Ignore success rates for less than 100 Invention jobs, maybe more. It'll average out in the end." -- this is true. I've recorded successes on over 500 invention jobs on one product. Theoretical success should be 31.50%. So far I'm at 30.20%. Be patient.<br /><br />"So even though you need the numbers to submit the job, only one of them is used. Did I dream this? Possibly. Please, someone tell me I did." -- You did not dream this. It's true (and even more extreme on bigger invention jobs). I deal with it by just having a stack of 1000 of them in the hangar at my manufacturing station.<br />"I recall the amount of times I was told not to make stuff till I had Production Efficiency V. That's bollocks my friends. Lower skills mean smaller profit margins." -- Thank you for saying this! It applies to all of the science skills too (level V is best, but you can often make a profit at level I). If you're low-skilled, I recommend Hobgoblin IIs. You won't make the highest profit but you'll be hard-pressed to lose money. I think a lot of inventors exaggerate the needed skills in an attempt to keep competition out of the market.Steve Rehnhttps://www.blogger.com/profile/15205764543217855964noreply@blogger.com